If you haven’t yet, have a short look at VG_ControllerProfiles on the purpose of a VG_ExternalController.
This is an external controller class that supports the Unity XRHands controller as an external controller.
The following requirements have to be met to be able to enable the #define VG_USE_XRHANDS_CONTROLLER above and use the controller:
- You have followed the installation and setup instructions of the Unity XRHands package
If these requirements are met, you will be able to use the VG_CP_Unity.XRHands controller profile to setup your MyVirtualGrasp configuration (otherwise an error will appear on the console).
All finger bones are mapped.
Will be controlled through Unity’s XRHandSubsystem controller system, such as XRHand.GetJoint().