The ScriptableObject Runtime/Resources/VG_Utility.asset is based on Runtime/Scripts/VG_Utility.cs.

It allows to quickly access most VG API functions through the UnityEvent system instead of through code.

For a component that has an event slot (see below at the example of a new script with a public UnityEvent), you can drag & drop the VG_Utility into the target slot of the event and assign VG API functions.

VG Utility
VG_Utility ScriptableObject as event sink.