In VirtualGrasp we use the terms “sensor” and “controller” exchangeably since a VR controller is essentially a sensing device for hand poses.
In MyVirtualGrasp.cs, a sensor setup can be configured for any controller (or sensor) supported through various VG_ExternalControllers. A number of controller profiles are already included in VirtualGrasp, such as Oculus controllers, mouse control, finger tracking, among others. See Sensors page for detailed instruction.
MyVirtualGrasp is the default main configuration component for VirtualGrasp. Note that "Replay" only appears in Pro-versions of VG.
You can use VirtualGrasp without a VR headset and your scene does not need to be a VR-enabled scene.
If you do not have a headset, you can use the “VG_EC_Mousehand” profile to get started and control the hands with the mouse.
If you do have a headset, we recommend to use the “VG_EC_UnityXRHand” profile (after assuring that you enabled your scene for VR) to get started, through UnityXR.