The VG_Interactable component allows you to specify object specific synthesis method, interaction type, and two throw velocity scales.
All parameters in the VG_Interactable component are explained in grasp interaction.
Adding VG_Interactable to an object will override the global grasp interaction settings for that particular object.
All objects without a customized VG_Interactable will follow the global settings, but those with VG_Interactable will follow the local settings.
When you want to enable this script, you have to add it on the same GameObject that you want your script to work for.