VG_BakingClient menu.
VG_BakingClient can be found in the VirtualGrasp/Components menu.


The VG_BakingClient is an internal script that integrates the VirtualGrasp Cloud Baking Service (CABVG) into the Unity editor.

If you are not familiar with the concept of object baking, please read the object baking documentation first.

Before you can upload the input to the Baking Service, you need to create it by following the instructions on Debug Files.

When you want to enable this script, you have to call it from the Unity editor menu.

The window itself is only available during development in the Unity Editor, and not during runtime.
Baking Pipeline.
Baking Pipeline


VG Baking Client in Unity.
VG_BakingClient in Unity.

Step 1: Authentication

After signing up to the Cloud Baking Service, you should have received credentials (email address and password). After entering them once, your credentials will be stored in a file called vg_cabvg_settings.json in your project folder, so you won’t have to re-enter them all the time.

Check if your credentials are valid by trying to “Login.” If successful, a window will appear telling you that you logged in successfully.

Step 2: Preparation

Clicking “Prepare Project” will mainly verify that you have the necessary input data prepared for an upload. If the input is valid, a window will appear telling you how many objects are going to be baked.

Step 3: Baking

Clicking “Create Grasps for project” will upload your package to the Gleechi Cloud baking server and trigger a bake. A window will appear to inform you about the process. Expect about 1-2 minutes for a common bake. After finishing the grasp baking file [APP-IDENTITY].[APP-VERSION].db will be downloaded into your project folder.